Showing posts with label Teen Internet Addiction. Show all posts
Showing posts with label Teen Internet Addiction. Show all posts

Wednesday, November 26, 2008

Sue Scheff: Internet Addiction


Source: Connect with Kids



“You treat [Internet addiction] by improving the relationships in the person’s life, so that they have another choice of something that is more fulfilling for their heart and their soul to do.”
– Eddie Reece, M.S., L.P.C., Psychotherapist



China is expected to become the first country in the world to officially classify internet addiction as a mental disorder. And here at home, many psychologists say Internet addiction is just as real as an addiction to drugs or alcohol or gambling or anything else.



“You treat [Internet addiction] by improving the relationships in the person’s life, so that they have another choice of something that is more fulfilling for their heart and their soul to do.”-Eddie Reece, M.S., L.P.C., Psychotherapist



Just ask any teen - and many will say they can’t live without the Internet.



“I’d say out of any given week it probably takes up more than half of my time,” says Adam Schindler, a student at the Savannah College of Art and Design.



“It’s a big part of my life,” says 21-year-old Chris Skinner. “And even when we have problems at home, with an internet connection. It’s like the whole world has crumbled, sadly enough.”



Internet addiction. It’s become so common the Centre for Addiction and Mental Health in Toronto has started a new treatment program for teens.



Experts say signs that your child might be in trouble include isolation, giving up activities he or she used to enjoy and irritability.



”You come in and you are just asking what do you want for dinner, and you get snapped at because you have interrupted their virtual world,” explains psychotherapist Eddie Reece, M.S., L.P.C.
So what should parents do if their child is substituting a virtual world for the real one?



“How about working on the relationship that you have with your children, so that it would be more interesting to them to talk to you, then it would be to be on the computer,” suggests Reece.



He says along with setting limits on screen time, tell them why you’re concerned. “And then you can bring up the conversation of, ‘you know I noticed you haven’t been playing with Billy very much lately, you know what happened there? And then listen.”



“You have to go outside and make that initial approach sometimes,” says 21-year-old Jessica Criss. “And sometimes it’s hard, but it ends up being more fun then getting no new messages for the day.”



Tips for Parents



For many parents, video games are likely to be low on the list of addiction risks for their children. But as the video industry continues to grow, video game addiction is a problem being faced by more and more parents. This is especially true as the landscape of the video-game industry continues to change. Gone are the days of Super Mario and Donkey Kong. In their places are dark, adult-themed games like Grand Theft Auto and Mortal Kombat.



Why has the landscape of the video-game industry undergone such drastic change? According to the Entertainment Software Association, players 18 and older now make up more than 50 percent of the market. And although more games with fast cars and gun-toting villains are being created for a mature audience, these same games also appeal to younger teens. In fact, a recent study conducted by the Federal Trade Commission found that out of 118 electronic games with a mature rating for violence, 70 percent of them actually targeted children under 17. In addition, the marketing plans for 51 percent of these games expressly included children under 17 in the target audience.



One of the reasons addiction to video games is a reality is because it isn’t viewed as a serious addiction risk by parents. And while video games in and of themselves are not bad, excessive and unobserved game playing can lead to problems. According to experts at the National Institute on Media and the Family (NIMF), there are steps you can take to lessen the likelihood of your child getting addicted to video games. Consider the following:



Limit game playing time. (Recommended: No more than one hour per day.)
Play with your child to become familiar with the games.
Provide alternative ways for your child to spend time.



Require that homework and jobs be done first; use video game playing as a reward.



Do not put video game set in a child’s room where he/she can shut the door and isolate himself/herself.
Talk about the content of the games.



Ask your video store to require parental approval before a violently rated video game can be rented by children.



When buying video games for your child, it is important to purchase games targeted at his/her audience. The Entertainment Software Rating Board (ESRB) rates every video and computer game for age appropriateness (located on the front of the packaging) and, when appropriate, labels games with content descriptions. The ESRB’s current rating standard is as follows:
EC – Early Childhood (3 and older)
E – Everyone (6 and older)
E10+ – Everyone (10 and older)
T – Teens (13 and older)
M – Mature audiences (17 and older)
AO – Adults Only
RP – Ratings Pending



There are also other considerations besides the rating to take into account when deciding whether to purchase a video game for your child. Children Now, a research and action organization, offers these additional tips for helping you to choose the right video games for your child:



Know your child. Different children handle situations differently. Regardless of age, if your child becomes aggressive or unsettled after playing violent video games, don’t buy games with violence in them. Likewise, if your child likes playing games with characters that look like him/her, purchase games with characters that fit the bill.



Read more than the ratings. While the ESRB ratings can be helpful, they do not tell the whole story. Some features that you may consider violent or sexual may not be labeled as such by the ESRB. In addition, the ESRB does not rate games for the positive inclusion of females. The language on the packaging may give you a better idea of the amount and significance of violence and sexuality and the presence of gender and racial diversity or stereotypes in the game.



Go online. The ESRB website provides game ratings as well as definitions of the rating system. In addition, you can visit game maker and distributor websites to learn more about the contents of a game. Some have reviews that will provide even more information about the game.



Rent before you buy. Many video rental stores also rent video games and consoles. Take a trial run before you purchase a game.



Talk to other parents. Find out which games other parents like and dislike, as well as which games they let your child play when he/she visits their house. This is a good way to learn about the games that your child enjoys and those that other parents approve of, and to let other parents know which games you do not want your child playing.



Play the games with your child. Know what your child is being exposed to and how he/she reacts to different features in the games.



Talk about what you see. If your child discovers material that he/she finds disturbing or that you find inappropriate, talk about it. This is a great opportunity to let your child know what your values are as well as to help him/her deal with images that may be troubling.



Set limits. If you are worried that your child spends too much time playing video games, limit the amount of time or specify the times of day that video games can be played.



Put the games in a public space. Just as with the Internet, keep your game consoles and computers in public family space so that you can be aware of the material your child is viewing.



Contact the game makers. If you find material that you think is offensive or inappropriate, let the people who make and sell the games know about it. Likewise, let game makers know if you think that a game provides healthy messages or images. They do care what you think!
References
American Psychiatric Association
American Psychological Association
Children Now
Entertainment Software Association
Entertainment Software Rating Board
Federal Trade Commission
National Alliance on Mental Illness
National Institute on Media and the Family

Tuesday, November 11, 2008

Sue Scheff: Teen Internet Addiction


Introduction


In today's society, the Internet has made its way into almost every American home. It is a well-known fact that the web is a valuable asset for research and learning. Unfortunately, it can also be a very dangerous place for teens. With social networking sites like Myspace and Friendster, chat rooms, instant messaging, and online role-playing video games, our children are at access to almost anyone. Sue Scheff, along with Parent's Universal Resource Experts™, is tackling the dangers of the web.


Keeping tabs on our teens' online habits doesn't just keep them safe from online predators. More and more parents are becoming wary of the excessive hours their teens spend surfing the web, withdrawing from family, friends and activities they used to enjoy. Internet Addiction is a devastating problem facing far too many teens and their families. While medical professionals have done limited research on the topic, more and more are recognizing this destructive behavior and even more, the potential mental effects it can have.


Though the web is a great place for learning and can be safe for keeping in touch, it is important that families understand the potential risks and dangers to find a healthy balance between real and virtual life.

Friday, August 8, 2008

The Dirt E-Secrets of an Internet Kid



“Get Out Of My Facebook!”


A Translation For Parents: Instant Kids Growing Up in an Online World An Ebook by Vanessa Van PettenYou’re About to Learn Internet SecretsThat Most Adults Will Never Know

Sunday, July 20, 2008

(Sue Scheff) National Crime Prevention Council - Impact of Cyberbullying


Victims of cyberbullying may experience many of the same effects as children who are bullied in person, such as a drop in grades, low self-esteem, a change in interests or depression. However, cyberbullying can seem more extreme to its victims because of several factors:

Occurs in children’s home. Being bullied at home can take away the place children feel most safe.

Can be harsher. Often kids say things online that they wouldn’t say in person, mainly because they can’t see the other person’s reaction.

Far reaching. Kids can send e-mails making fun of someone to their entire class or school with a few clicks, or post them on a Web site for the whole world to see.

Anonymity. Cyberbullies often hide behind screen names and e-mail addresses that don’t identify who they are. Not knowing who is responsible for bullying messages can add to a victim’s insecurity.

May seem inescapable. It may seem easy to get away from a cyberbully by going offline, but for some kids not going online takes away a major place to socialize.

Source: National Crime Prevention Council.

Saturday, July 5, 2008

Sue Scheff: Teen Internet Addiction


In today's society, the Internet has made its way into almost every American home. It is a well-known fact that the web is a valuable asset for research and learning. Unfortunately, it can also be a very dangerous place for teens. With social networking sites like Myspace and Friendster, chat rooms, instant messaging, and online role-playing video games, our children are at access to almost anyone. Sue Scheff, along with Parent's Universal Resource Experts™, is tackling the dangers of the web.

Keeping tabs on our teens' online habits doesn't just keep them safe from online predators. More and more parents are becoming wary of the excessive hours their teens spend surfing the web, withdrawing from family, friends and activities they used to enjoy. Internet Addiction is a devastating problem facing far too many teens and their families. While medical professionals have done limited research on the topic, more and more are recognizing this destructive behavior and even more, the potential mental effects it can have.

Though the web is a great place for learning and can be safe for keeping in touch, it is important that families understand the potential risks and dangers to find a healthy balance between real and virtual life.

The Basics: The Dangers of Teen Internet Addiction
It’s clear that, for teenagers, spending too much time online can really deter social and educational development. The Internet world is such that there is always something new to do and to distract one from one’s responsibilities. We all do it- take ten minutes here or there to explore our favorite gossip or sports site. There is nothing wrong with using the Internet as a tool for research, news, and even entertainment. After all, the World Wide Web is the world’s most accurate, up to date resource for almost any type of information.

But as the Internet evolves and becomes more tailored to the individual, it grows increasingly easier to develop a dependency on it. This is especially true for teens- a group that tends to be susceptible to flashy graphics and easily enticed by the popularity of social networks. In a sense, the Internet is the new video game or TV show. It used to be that adolescents would sit in front of the TV for hours on end operating a remote, shooting people and racing cars. Now they surf the web. Teens are impressionable and can at times be improperly equipped to handle certain situations with a degree of reason and rationality. And although they may have good intentions, they might be at risk of coming across something inappropriate and even dangerous.
Learn More About Wrapped in the Web.

Saturday, June 28, 2008

Sue Scheff: SAFE EYES - ONLINE PROTECTION FOR YOUR FAMILY



Safe Eyes 5.0 Parental Control Software Receives Parents’ Choice Award

Safe Eyes™ 5.0, the latest edition of Internet parental control software from InternetSafety.com, has earned a 2008 Parents’ Choice Approved award from the Parents’ Choice Foundation. The award is the latest in a series of honors for the parental monitoring software, including two consecutive Editors’ Choice awards from PC Magazine.

“If you think your family’s safety requires Internet filtering and monitoring, whatever level, this program provides an array of options to get it done,” said the Parents’ Choice Foundation in its recognition of the Safe Eyes product. The 30-year-old foundation is the nation’s oldest non-profit program created to recognize quality children’s media, including books, toys, music and storytelling, software, videogames, television and websites.

“This commendation from the Parents’ Choice Foundation reflects the growing concern that parents have over their children’s Internet use as well as the wide range of control choices that Safe Eyes offers,” said Forrest Collier, CEO of InternetSafety.com. “Every child and every family is different, so flexibility is essential. The product lets parents decide how their children use the Internet.”

Safe Eyes is a comprehensive program that enables parents to easily block objectionable websites, control Internet use by length of time as well as time of day and day of the week, block or record instant messenger chats, and block peer-to-peer file sharing programs that may expose children to dangerous material. It also allows parents to limit email use to certain addresses, and receive alerts when children post inappropriate or personal information on social networking sites like MySpace and Facebook.

The software provides broader controls than any other filtering product, including the ability to define which websites will be blocked by category, URL and keyword; receive instant alerts about inappropriate online behavior by email, text message or phone call; and remotely change program settings or view reports from any Internet-enabled computer.

Safe Eyes is also the only program of its kind that can be used in mixed Mac/PC households. A single $49.95 annual subscription covers up to three Mac and/or PC computers with the ability to customize settings for each child and enforce them on any machine. The product’s website blacklist is updated automatically every day, eliminating the need for manual updates. Safe Eyes can be downloaded at http://www.internetsafety.com/affiliate/default.php?id=1044&p=/safe-eyes/.

All Parents’ Choice Awards winners are posted to the Parents’ Choice Foundation website (http://www.parents-choice.org/).

About InternetSafety.com
Established in 1999, InternetSafety.com specializes in providing Internet safety solutions. Its flagship software, Safe Eyes, is the two-time recipient of the PC Magazine Editors’ Choice Award and was rated as the #1 parental control solution by America’s leading consumer advocacy publication. The company’s Safe Eyes and EtherShield products are providing online protection for PCs and Macs in homes, businesses and schools across more than 125 countries.

Monday, February 18, 2008

Sue Scheff: Wrapped in the Web - Teen Internet Addiction

In today’s society, the Internet has made its way into almost every American home. It is a well-known fact that the web is a valuable asset for research and learning. Unfortunately, it can also be a very dangerous place for teens. With social networking sites like Myspace and Friendster, chat rooms, instant messaging, and online role-playing video games, our children are at access to almost anyone. Sue Scheff, along with Parent’s Universal Resource Experts™, is tackling the dangers of the web.

Keeping tabs on our teens’ online habits doesn’t just keep them safe from online predators. More and more parents are becoming wary of the excessive hours their teens spend surfing the web, withdrawing from family, friends and activities they used to enjoy. Internet Addiction is a devastating problem facing far too many teens and their families. While medical professionals have done limited research on the topic, more and more are recognizing this destructive behavior and even more, the potential mental effects it can have.

Though the web is a great place for learning and can be safe for keeping in touch, it is important that families understand the potential risks and dangers to find a healthy balance between real and virtual life.

Learn more about Teen Internet Addiction.


Do you have a struggling teen? At risk teens? Defiant Teen? Teen Depression? Problem Teen? Difficult Teen? Teen Rage? Teen Anger? Teen Drug Use? Teen Gangs? Teen Runaways? Bipolar? ADD/ADHD? Disrespectful Teen? Out of Control Teen? Peer Pressure?



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